Posts tagged ten ton hammer
Info on minspec, PvP, faction capitals, a “steampunk twist,” and much more in this exclusive Rift Q&A.
Our first look at Rift: Planes of Telara was good, very good, but we had some questions. Will these great looking “HD” graphics run on yesterday’s computers? What drives the two player factions, and will their be all-out PvP or just a flavor of hostility? Is “dynamic content” limited to Rifts – tears between the Planes and Telara which allow nasties to invade – or does Trion have more mind- and world-bending tricks up its sleeve?
To help answer these questions, we lied about our credentials and scored an interview with Scott Hartsman, Trion Redwood City Studio Lead, Creative Director, MMORPG development veteran, and all around nice guy.
Rift: Planes of Telara has done some growing up since last we saw the game at E3 2009. With a new name and new focus, this love letter to core MMO gamers was re-revealed to the press late last week in San Francisco, just miles from the Trion Redwood City studios where Studio Head Scott Hartsman (former Senior Producer on EverQuest 2) and a large cast of developers with 27 launched MMORPGs between them prepare the game for a targeted 2011 launch.
Hartsman and company did more than change the name, they changed the overall focus of the game. Sub-classes and the ability of one character to fill any role had been major talking points at the E3 2009 reveal. Lack of a catchy subtitle aside, according to Scott, the moniker “Heroes of Telara” had several problems. For one, not everyone wants to be a hero. In Rift: Planes of Telara, players can choose between the idealistic Guardians and pragmatic Defiants. Guardians are more the archetypical heroes who remain devoted to the gods in the face of the planar invasions that threaten to rip Telara apart. Defiants, on the other hand, blame the gods for Telara’s problems and feel that Telarans must rely on their own devises.